Following up on an old post about Sony PS2 EyeToy drivers for Windows, which got that old Playstation 2 EyeToy web camera working on Windows 32bit environments, I’ve finally managed to get drivers that work for 64 bit.
Windows 10, ps3 eye cam (sleh-00448) driver.Looking for Windows 10 (32-bit). それぞれのツールの設定画面を開き、ビデオの設定でカメラは「PS3Eye Camera」を、音声の設定でマイクは「USB Camera-B4.09.24.1」を選べば準備完了です。. EyeToy USB camera Namtai - Driver Download. Vendor:. Product. Windows 10 64-Bit Driver. Total Driver Versions: 7. Recommended Driver.
Available here (for now): http://www.filedropper.com/eyetoy64
And taken from here…
“Unpack to Desktop.
To install, go to Device Manager, right click the EyeToy, and then Update Driver, then Browse, Let me pick, Have Disk, and then HCLASSIC.inf at the root of the supplied folder you put on your desktop. It will complain about the drivers not being signed, but it is golden! I included a small camera test program, which is labeled EyeToy.exe”
Works for me on Windows 7. Haven’t tried it on Windows 8 yet but in theory it should work.
Following up on the PlayStation 4 Eye / PS4 Camera Teardown and PS4Eye: PS4 Eye Camera Tools and PlayStation 4 USB Comm Dump, today PlayStation 4 developer bigboss made available PS4EyeCam (aka OrbisEyeCam) which is a PS4 Camera PC driver for the PS4 Dual Eye.Download: PS4EYECam / GIT / OrbisEyeCam / GIT / PS4Cam_ja fork via fanjinfei / PS4 CAMERA DRIVERS fork (includes ucrtbased.dll) via Hackinside
To quote: PS4EYECam released
I had released the first public version of PS4EYECam driver. You can get full information in my PS4EYECam repository.
It is the first public driver for PlayStation 4 Camera licensed under gpl. I have free afternoons available if someone is interested to offer me a partial job
Enjoy and remember the best is yet to come...
What is PS4EYECam?
- PS4EYECam is a Sony PlayStation 4 Camera driver implementation reference.
- The driver is using libusb (github.com/libusb/libusb) to handle USB communications.
- Part of code was based on PS3EYEDriver (github.com/inspirit/PS3EYEDriver).
- Payload parsing stuff parts from Linux kernel source (gspca).
- UVC video control from libuvc (github.com/ktossell/libuvc).
- Boot and initialization from dumped PlayStation 4 Camera firmware ps4eye (github.com/ps4eye/ps4eye).
- Other parts and research based on my experience adding support for different usb devices for Sony PlayStation 2 and Sony PlayStation 3 consoles (ps2eyetoy.irx, ps2mic.irx, ps3kinect.sprx, etc).
PlayStation 4 Camera has a Sony propietary connector called AUX, it is an USB 3 connector without USB 2 differential data pair (d+ and d-). If you want to use it on other platform different than PlayStation 4 console you must adapt wire and connector to USB 3.
It is based on:
USB descriptor when firmware is loaded
Supported platforms
Sony Visual Camera Driver For Windows 10
PS4EYECam is a USB 3 device and it is using libusb so it can be ported to all platforms supported by libusb and with USB 3 controllers.Implementation reference was done in OSX Mavericks and i only tested it on this platform.
OSX Mavericks
A sample PS4EYECapture with PS4EYECam tested on OSX Maverick is included using:
- libcinder (github.com/cinder/Cinder).
- ciUI (github.com/bigboss-ps3dev/ciUI) With little modification to use in Mavericks environment.
- opencv-cinder (github.com/cinder/Cinder-OpenCV) For future use.
- xcode
- macport or similar
- libusb (with macport is installed in /local/opt/lib)
- Compile and install libcinder (github.com/cinder/Cinder) follow gitsetup (libcinder.org/docs/welcome/GitSetup.html).
- Install ciUI and Cinder-OpenCV blocks
- Use TinderBox-Mac tool to create a PS4EYECapture project /[YOUR_OWN_PATH]/cinder_master/tools/TinderBox-Mac
2) Choose ciUI block and option copy
3) Choose OpenCV block and option relative
4) Choose finish and project is created choose xcode project file and open it
5) Clone PS4EYECam repository
6) Copy driver/src/*.cpp to your PS4EYECapture/src
7) Copy cinder/src/*.cpp to your PS4EYECapture/src
8) Copy driver/include/*.h to your PS4EYECapture/include
9) Copy cinder/resources/firmware.bin to your PS4EYECapture/resources
10) Copy /opt/local/inclide/libusb-1.0/libusb.h to your PS4EYECapture/include
11) Copy /opt/local/lib/libusb-1.0.0.dylib to your cinder_master/lib/macosx/
12) Incorporate cpp files from driver/src and cinder/src on src, firmware.bin to resources headers files to include and libusb lib.
13) Ready to compile and run
TODO LIST
- Identify uknown1, unknown2 and unknown3 formats
- Identify correct format to depth frame. Sample only use threshold values to display results in rgb
- Port driver to other platforms (Linux , Windows, ...)
- Cinder is only supported by OSX and windows. An openframework sample can be done easily and it is multiplatform
- Fix, improve, incorporate new features
- If someone has ov580 datasheet contact (twitter @psxdev) with me please
What does this do?
Check https://psxdev.github.io/luke2.html
How do I use it?
1. Install Usb Boot device driver using InstallDriver.exe from bin directory
2. Upload firmware, i included last firmware from 6.50 with md5 24afe3c941dc599aafd23ac5170a4d14 check https://psxdev.github.io/luke.html
3. Usb Camera-OV580 ready to use with Windows Media Framework
Finally, from the forked README.md: PS4-CAMERA-DRIVERS
Windows drivers (WIP)
Same as https://github.com/psxdev/OrbisEyeCam/tree/master/bin but with missing DLL attached.
Original repository: https://github.com/psxdev/OrbisEyeCam